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instantiate spawning meany objects in multiplayer
hey iam using appwarp for multiplayer and i have a player asset which i want to instantiate on the network.iam using the sample script that came with it and it just creates a primitive capsule.but when i change it to resources. load,it instantiates loads of copies of the player continuously even though the function is supposed to work only once.please help
original code snippet :
void Start () {
addPlayer();
}
public float interval = 0.1f;
float timer = 0;
public static GameObject obj;
public static void addPlayer()
{
obj = GameObject.CreatePrimitive(PrimitiveType.Capsule);
obj.transform.position = new Vector3(732f,1.5f,500f);
}
modified code using Resources.load: void Start () {
addPlayer();
}
public float interval = 0.1f;
float timer = 0;
public static GameObject obj;
public static void addPlayer()
{
obj = Instantiate(Resources.Load("Player", typeof(GameObject))) as GameObject;
obj.transform.position = new Vector3(732f,1.5f,500f);
}
Please help!
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