How to Keep NavMesh Agent 's Feet from Slipping
The agent's feet are slipping as they walk.
Answer by QwertyCodingGames · Mar 19 at 04:37 AM
Could you elaborate on that? How does a Navmesh Agent's foot slip?
If it is part of a GameObject that has a shape, (ex. cube, sphere, cylinder), then try removing that 3d object.
Are You using any physic materials? Try removing them if so.
Make a new Agent, and/or change the settings of your current agent.
Answer by drdunson · Mar 19 at 06:33 AM
It is a character (a zombie). When the zombie walks, his feet slide on the navmesh. Is your idea for a fix the same? Thank you for answering!
So, try to remove that (temporarily), and see if it is the NavMesh who has that problem. If not, then try to change your NavMesh Settings and see if your ground GameObject has any Issues.