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Question by dpw · Jun 18, 2015 at 07:43 AM · uibutton

Detecting which UI button was pressed within canvas?

Hi!

I have like 10 buttons on my UI and I gotta check which one was touched. I was using the following logic and it was working fine, but now I am getting this error for some reason:

 NullReferenceException: Object reference not set to an instance of an object
 DetectButton.Start () (at Assets/Scripts/DetectButton.cs:14)

Any ideas what could be going on? Here is my code (attached to the canvas), and I am using Unity version 5.1.0f3. If you need any other info I will gladly provide, thanks in advance

 void Start()
 {
     this.GetComponent<Button>().onClick.AddListener(() => 
           
                                                     { 

         if (this.name == "btnJogadores2")
         {
             print ("2 jogadores");
             jogadores = 2;
         }
         //QuantidadeJogadores(this.name);
         //QuantidadePartidas(this.name);
     }); 
 }
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avatar image KayelGee · Jun 18, 2015 at 11:20 AM 0
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$$anonymous$$y guess would be that this.GetComponent() return null. Is this script attached to a button? This might help to prevent that in the future:RequiredComponent

What did you change that it stopped working? Is this Unity 4 or 5?

avatar image dpw · Jun 18, 2015 at 05:16 PM 0
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Hi! The script is attached to the canvas, and the canvas has 10 buttons on it.

avatar image dpw · Jun 18, 2015 at 05:16 PM 0
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I am not sure what I changed, I closed unity and open it up later and this error popped.

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Answer by alok-kr-029 · Jun 18, 2015 at 12:24 PM

you can pass the gameobject as a parameter of the function via inspector that you call while the button is clicked .

This is the best mehod that I use to dedect which button is clicked

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