Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by calpolican · Jan 16, 2018 at 12:08 AM · c#prefabprefabsprefab-instanceprefabutility

PrefabUtility.RevertPrefabInstance() not working

So, I'm trying to make a code to grub the player in every scene and revert it to it's prefab values. Something must be wrong because it doesn't seem to be working. I'm using PrefabUtility.RevertPrefabInstance(player); where player is a gameObject.

 using UnityEngine;
 using UnityEditor;
 using UnityEditor.SceneManagement;
 using System.Collections;
 
 public class zCambiarTodasLasEscenas : ScriptableWizard
  {     
 
 public Object[] scenes; //An array with al the scenes I want to modify
  
 //creating a wizard menu
      [MenuItem("Tools/CambiarTodasLasEscenas")]
      static void CreateWizard()
      {
          ScriptableWizard.DisplayWizard("Edit Scenes", typeof(zCambiarTodasLasEscenas), "Run");
      }
  
      void OnWizardCreate()
      {
 //For each scene
          foreach (Object s in scenes)
          {
              string path = AssetDatabase.GetAssetPath(s); //get the scene's path
  
              EditorSceneManager.OpenScene(path); //open the scene
              GameObject player = GameObject.FindGameObjectWithTag("Player");//find the player (is a prefab instance)
              PrefabUtility.RevertPrefabInstance(player); /////////Revert the instance to the prefab values.
              EditorApplication.SaveScene(path); //Save the scene.
          }
  
      }
  }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by dbiggsant · May 04, 2018 at 02:22 AM

If the prefab is disconnected from the original prefab, you may need to reconnect it first like this

 PrefabUtility.ReconnectToLastPrefab(go);
 PrefabUtility.RevertPrefabInstance(go);

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PedrasWebAvenue · May 23, 2019 at 04:16 PM 0
Share

Thanks! That was exactly it. I also created the object with this:

 UnityEditor.PrefabUtility.InstantiatePrefab(object)

There's probly a bug with that that makes it lose the connection.

avatar image
0

Answer by Diukrone · Jan 16, 2018 at 12:51 AM

Change this PrefabUtility.RevertPrefabInstance(player); TO THIS: PrefabUtility.RevertPrefabInstance(player go);

Please, Always consider checking Unity API Classes before start to develop a line,

RevertPrefabInstance API

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image calpolican · Jan 17, 2018 at 09:19 AM 0
Share

Thanks a lot, I was stucked. I did check the API. Thing is it doesn't have examples so I was confused with what that "go" meant. I see now that it's something like when you put the "out" keyword in a Raycast function to store the raycast hit.

avatar image Diukrone calpolican · Jan 17, 2018 at 01:53 PM 0
Share

You are welcome! I am happy that you solved the issue :D $$anonymous$$eep it Up!!!

avatar image Bunny83 · Jan 17, 2018 at 05:57 PM 1
Share

Huh? The answer doesn't make much sense besides the advice to check the documentation first.

This line:

 PrefabUtility.RevertPrefabInstance(player go);

won't compile under no circumstances, no matter what "player" and "go" is. RevertPrefabInstance takes a single parameter of type GameObject. Therefore the code in the question is correct and should work.


However it's not clear what

it doesn't seem to be working

actually means. $$anonymous$$eep in $$anonymous$$d that the position / rotation are never reverted as you can actually read in the documentation.


Anyways this answer is wrong and misleading. This also has nothing to do or is in any way related to the "out" or "ref" keyword.

avatar image Diukrone Bunny83 · Jan 17, 2018 at 06:46 PM 0
Share

of course only using "go" will not Works. Only he knows on his code what the "go" means there and of course he used the right value and it Works. ¬¬

avatar image Bunny83 Diukrone · Jan 17, 2018 at 07:41 PM 1
Share

But your answer doesn't answer anything. You suggested this:


Change this PrefabUtility.RevertPrefabInstance(player); TO THIS: PrefabUtility.RevertPrefabInstance(player go);


But this doesn't make any sense. The first line is the correct one and the one you suggested makes no sense at all.

Show more comments
avatar image calpolican · Jan 25, 2018 at 05:40 AM 0
Share

Sorry for the confusion. Bunny is right, "(player go)" won't complie. What happened was that I had to switch my task and was unable to try the code... but since I wasn't using the "go" keyword I thought that was it. I didn't want to be ungreatful and decided to accept the answer before I forgot all about it, but I didn't had the chance to try it out. I'm new to Unity answers, and still a little clumsy. I still appreciate the help, Diukrone. Thanks to both.

Now I'm back to the task. To layout my problem (sorry if this is getting tedious by now): $$anonymous$$y code does compile and it doesn't thorw any errors, but the prefabs won't turn blue. I was hoping I could reconect the prefabs without going scene by scene and pressing the "revert" button.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

437 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problems with instantiating 1 Answer

How to instantiate Prefabs for an endless game? 0 Answers

Unity overwrites prefab values in runtime 0 Answers

How to make a prefab a parent to other prefabs? 1 Answer

PrefabUtility.CreatePrefab() results in "not a valid asset file name" error? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges