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Question by nathanvj · Sep 10, 2013 at 08:46 PM · animationtriggernewbie

Why does my climb stairs animation not play?

I'm trying to make an animation play, when the player is in a trigger(collider) and presses 'Z'. The ladder-climb animation is on the Player and the following script is on the trigger: If some-one can help me, thanks.

 #pragma strict
 
 var Player : GameObject;
 var IsInTrigger : boolean = false;
 
 function Start () {
     guiText.enabled = false;
     Player = GameObject.FindWithTag("Player");
     }
 
 function OnTriggerEnter(other: Collider){
     if (other.tag == "Player"){ // remember to tag the player as "Player"
     guiText.enabled = true;
     IsInTrigger = true;
     }
 }
 
 function OnTriggerExit(other: Collider){
     if(other.tag == "Player"){ 
     guiText.enabled = false;
     IsInTrigger = false;
     }
 }
     
 if(IsInTrigger == true && Input.GetKeyUp(KeyCode.Z)){
     Player.animation.Play("ClimbLadder");
     IsInTrigger = false;
     guiText.enabled = false;
     }
     
 
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Answer by Wobak · Sep 10, 2013 at 09:54 PM

I think you should put the whole if(IsInTrigger....) statement within the Update function or it won't be checked every frame.

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avatar image nathanvj · Sep 10, 2013 at 10:00 PM 0
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Gets me tons of errors:

 #pragma strict
 
 var player : GameObject;
 var IsInTrigger : boolean = false;
 
 function Start () {
     guiText.enabled = false;
     player = GameObject.FindWithTag("Player");
     }
     
 function Update () {
 
     function OnTriggerEnter(other: Collider){
         if (other.tag == "Player"){ // remember to tag the player as "Player"
         guiText.enabled = true;
         IsInTrigger = true;
         }
     }
 
     function OnTriggerExit(other: Collider){
         if(other.tag == "Player"){ 
         guiText.enabled = false;
         IsInTrigger = false;
         }
     }
     
     if(IsInTrigger == true && Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.Z)){
         Player.animation.Play("ClimbLadder");
         IsInTrigger = false;
         guiText.enabled = false;
         }
 }
     
 
avatar image tanoshimi · Sep 10, 2013 at 10:10 PM 0
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Don't nest the OnTrigger functions within Update as well - just put the if(IsInTrigger)... block there.

avatar image coward · Sep 10, 2013 at 10:11 PM 0
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Heh, because you have put your Trigger enter and exit functions in it as well.

Which is probably the cause in the first part, as you haven't got your if statement in the update.

Take those two out and just leave the if statement in the update method.

avatar image nathanvj · Sep 10, 2013 at 10:15 PM 0
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Huh? I don't get it.. Examples?

avatar image coward · Sep 10, 2013 at 10:22 PM 0
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I suggest you read Wobak's original answer and do ONLY what he specified in the answer. You've moved too much into the update statement.

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