- Home /
Animation Keypress Trigger Problem
So, this is how it's layed out:
I have a gizmo as pivot, I rotate it on the animation, and I have a script to trigger it in-game The script and animator component is on the parent object And here is the script: Then I hit play, press the button and:
nothing happens i've tried using transitions and trigger it using
animator.SetBool()
not working too
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612191944im_/https://answers.unity.com/themes/thub/images/avi.jpg)