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Why do my joystick values return too fast?
Hi guys I have a problem. When I leave the joystick wheel the Input.GetAxis ("Horzontal") and Input.GetAxis ("Vertical") values return to zero too quickly and my animator's transitions are snappy and so is my character. Instead when I use the keyboard they return to zero more slowly and so my character does not go jerky. Is there any way to make them come back slower?
Answer by BBIT-SOLUTIONS · Apr 05, 2020 at 02:04 PM
You could maybe try some different values for the Sensitivity and Gravity parameters in your Input Manager.
Here is a similar problem with a very good explanation for the parameters.
Thanks for answering me. But there is a problem, nobody knows how to solve it! because the gravity of the joystick does not work. It returns directly to zero regardless of whether you have set low or high gravity. I think it's a bug!
oh ok. $$anonymous$$aybe you could try a different Unity version. And if it works there, it could be really a bug now. Think then you should submit a bug report.
$$anonymous$$aybe it somehow depends on the new Input System.
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