2 animated characters and one collides with a wall...
So im making a wrestling game and have the character animations syncing perfectly. However they aren't properly linked together. So if I do a move to player 2 and his body collides with the side of the ring he will slide out of position. Obviously I don't want his legs going through the ropes so its a good thing that he slides however because player one hasn't collided with anything his position stays the same and then the animation is completely offset and the players go through each other. I have no idea how to link their positions so that when player two (or player one) collides with the ring they both move/slide with the collision. Any ideas at all would really help me out.
Your answer
Follow this Question
Related Questions
I want to trigger an animation upon collision with a 2D obstacle in my infinite runner game.Help me. 0 Answers
Play animation on collision 1 Answer
Enemy is not taking damage! 0 Answers
Rotate a hinge joint on its own 0 Answers
Why does my character get stuck in my jump-animation?,How to fix my double Jump Bug? 0 Answers