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               Question by 
               yonatanab1 · Mar 16 at 05:46 PM · 
                c#networkingunity5programmingrpc  
              
 
              ClientRPC not getting sent.
for some reason my RPCs are only getting sent to the host:
 private void Update()
     {
         if (Leader) //is server || is host
             SomethingClientRPC(NetworkManager.Singleton.LocalClientId);
     }
 
   [ClientRpc] void SomethingClientRPC(ulong clientid)
     {
         Debug.LogError("I am a clientRpc!" + clientid);
     }
- only the host is showing the error log. did I do anything wrong? 
(The host player is executing the RPC but the client is not.)
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