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XR Interaction Toolkit: most correct way of dealing with multiple interactors
Hi everyone,
I was wondering which is the most correct way of managing multiple XR interactors that I want to use with the same controller.
I want to be able to both grab objects with my hands and interact with them through the laser.
The way in which all the tutorials and example projects do this stuff is by having multiple controllers, each one having a different interactor (one for XR Ray Interactor, one for XR Direct Interactor, one for XR Teleport), because only one interactor component can be added to an object having an XR Controller.
So eventually the same XR Rig will have like 4 or more controllers. Is that the only correct way to realize multimodal interactions or is there another one?
Thanks a lot
Answer by beatdesign · Oct 03, 2020 at 11:01 AM
Did you find a solution for that? https://forum.unity.com/threads/multiple-interactors.981723/
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