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Turn Base Battle Simulation/Autobattle
Hi everyone, I am looking to basically make a turn base 2D battle system where units will attack based on speed. My team will be made of scriptable objects with stats I set, as will the enemies. I would say similar to final fantasy style but instead of me selecting what my team does they will default attack until they got enough energy to use a skill. Trying to use this for a Idle game. So once i click battle the teams will fight till one team wins. I'm not expecting someone to write it for me but maybe point in a good direction, the tutorials I have found are not really what I'm looking for.
Thanks,
Hi @Icicles generally answers are used for coding issues. But If you want some advice on where to start I would suggesting checking out the forums and ask there. You are much more likely to get the answer you want.