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               Question by 
               TogoYu · Mar 18, 2016 at 12:50 PM · 
                crashparticlesparticlesystemparticle systemparticle  
              
 
              Unity BUG crash when modify ParticleSystem MinMaxCurve
Hello, i try to scale the ParticeSystem.velocityOverLifetime.curveScalar, but the unity editor crash.
This is my test sample:
- I create a new particle system game object, and enable the "Velocity over Lifetime" item.  
- Create a C# script, and coding to modify ParticeSystem.velocityOverLifetime.curveScalar. - // Use this for initialization void Start () { ParticleSystem _Particle = GetComponent<ParticleSystem>(); var _velocityOverLifetime = _Particle.velocityOverLifetime; var _velocityOverLifetimeX = _velocityOverLifetime.x; _velocityOverLifetimeX.curveScalar *= 2; _velocityOverLifetime.x = _velocityOverLifetimeX; }
- Add the script to particle game object.  
Finally... Just click Play! The unity editor well crash... 
Help...
Unity Version: 5.3.2p3, 5.3.4f1
 
                 
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