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Question by greel · Aug 16, 2013 at 01:41 PM · coroutinedelaydelegateaction

Executing an Action after a Coroutine has finished

Hi, I'd like to create a method that takes a function, yields and executes it after the delay. When I define WaitForSecondsThenExecute() as void it works but doesn't when it's an IEnumerator. Do I need to call the method differently?

 public IEnumerator WaitForSecondsThenExecute(Action method, float waitTime)
         {
             Debug.Log("execute delegate coroutine!");
             yield return new  WaitForSeconds(waitTime);
             method();
         }

this is called by:

 WaitForSecondsThenExecute(() => test(), 3f);

 private void test()
     {
         Debug.Log("Executed!");    
     }

thanks

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Answer by TonyLi · Aug 16, 2013 at 01:44 PM

Try:

     StartCoroutine(WaitForSecondsThenExecute(() => test(), 3f));
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avatar image greel · Aug 16, 2013 at 01:57 PM 0
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my god, this is embarrassing :D

Thank you! I don't think I would've figured it out any time soon. Duh, sometimes it really hurts...

avatar image TonyLi · Aug 16, 2013 at 02:50 PM 0
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Glad I could help!

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Answer by Jamora · Aug 16, 2013 at 01:58 PM

Your usage of lambda expressions makes me think your actual use case might be slightly more complicated than what you're showing us. However, if this is indeed all you want to achieve. Unity has the Invoke method which does the same thing.

 Invoke("test",3f);


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avatar image greel · Aug 16, 2013 at 02:05 PM 0
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I'm aware of Invoke(), thanks for mentioning it. The code I showed is a simplified version of what I'm doing. Thanks for the reply

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