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Question by
hellominecraft2000 · Mar 16 at 12:26 AM ·
uibuttontimescale
Buttons not working when timescale is 0.
In my start function, I set timescale to 0, then I set one of my menus as active and it works just fine, including all the buttons. However, when I later call the same start function from another script, after it appears I am unable to use any of the buttons. Yet, one of my other GUIs that is activated in the same conditions but from its own script, also works fine.
Comment
What do you mean by "call the same start function from another script"? I would say that the Start() function should be called by Unity only, and not by you... What happens if you leave the timescale at 1.0? Do the buttons work then? Also some code would be useful.