Why do objects clip through eachother in VR (XR)? (Oculus quest 2)
Hey!,
Sorry for the terrible quality but this is a stream from my quest 2. It's hard to see but the brown areas to the top right partly clip through the wall rapidly. Both are different objects and the faces are not touching. In VR itself is especially terrible.
I'm just using the XR library, in Unity version 2020.2.0b. What can this be?
screenshot-2020-10-19-023724.png
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