Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SamuelBoxold · May 07, 2018 at 08:45 PM · rigidbody-collision

Pushable Boxes in 3d ISO game

I am trying to make my puppet character push boxes using tag collision.

I have 1 box collider for each side of the box. they each have a tag that matches their name.

alt text

the player controller script I wrote, checks for collision on either of those box colliders, using the tag, and if it's true, it sets a bool true for the matching side. when this bool is set true, it enables the player the option to press Fire1, and if they do, another bool for grabbing is set to true, also respectively for what side of the box.

     //Collision Detection for "Box"
 
     void OnCollisionEnter(Collision col)
 
     {
         if (col.gameObject.tag == "BoxZ")
 
         {
 
             {
                 rBODY.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionY;
             }
 
             BOXZ = true;
 
         }
 
         if (col.gameObject.tag == "BoxX")
 
         {
 
             {
                 rBODY.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionY;
             }
 
             BOXX = true;
 
         }
 
         if (col.gameObject.tag == "BoxZdown")
 
         {
 
             {
                 rBODY.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionY;
             }
 
             BOXZdown = true;
 
         }
 
         if (col.gameObject.tag == "BoxXdown")
 
         {
 
             {
                 rBODY.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionY;
             }
 
             BOXXdown = true;
 
         }
 
     }

on the box i have a script that checks is this bool is true on the character controller, and then it parents the Box to the player. this works fine except they share tags and thus both boxes in my scene then become children of my puppet here.

     void Update()
 
     {
 
         if ((GameObject.Find("PUPPET").GetComponent<AnimCon>().grabZ) || (GameObject.Find("PUPPET").GetComponent<AnimCon>().grabZdown) || (GameObject.Find("PUPPET").GetComponent<AnimCon>().grabX) || (GameObject.Find("PUPPET").GetComponent<AnimCon>().grabXdown)) //will check if true
 
         {
 
             BOX.transform.parent = PUPPET.transform;
 
         }
 
         else if ( (!GameObject.Find("PUPPET").GetComponent<AnimCon>().grabZ) || (!GameObject.Find("PUPPET").GetComponent<AnimCon>().grabZdown) || (!GameObject.Find("PUPPET").GetComponent<AnimCon>().grabX) || (!GameObject.Find("PUPPET").GetComponent<AnimCon>().grabXdown)) //will check if false
 
         {
 
             BOX.transform.parent = null;
 
         }
 
     }
 
     void LateUpdate()
     {
         transform.rotation = rotation;
     }

Am I going about this correctly? or is there a better way to move these objects.

collisiondetection.gif (169.4 kB)
collisiondetectionscript.gif (28.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

136 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trigger activating before entering trigger. What do I do? 0 Answers

Collisions won't work(Please check text) 1 Answer

Rigidbody FPS controller getting stuck on walls. 0 Answers

Tree Colliders Enabled causes First Person Character to fall through Terrain? 1 Answer

object pass through even when having rigidbody 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges