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Question by Haastregt · Mar 15 at 11:21 AM · 2dshadersgameview

shaders working in scene view but not in game view [2D]

I have two objects:
1. a meshgrid with a 'mask' shader
2. a black square with a 'HideBehindMask' shader.

The black square is only rendered outside of the meshgrid, which works fine, untill I move to far from the point where I started the game. Then it still shows correctly in the scene view, but not in the game view. Interestingly, this distance also depends on the size of the camera.alt text

I am not sure what could cause the discrepancy between scene view and game view, and especially why it matters how far from the initial starting position I am. Any ideas?

The shader codes:

 Shader "Unlit/Mask"
 {
     Properties
     {
         _MainTex ("Texture", 2D) = "black" {}
     }
     SubShader
     {
         Tags {"Queue"="Geometry-1" }
         ColorMask 0
         ZWrite Off
         LOD 100
 
         Stencil {
             Ref 1
             Comp always
             Pass replace
         }
 
         Pass
         {
 
         }
     }
 }

And for the black square:

 Shader "Unlit/HideBehindMask"
 {
     Properties
     {
         _MainTex ("Texture", 2D) = "black" {}
     }
     SubShader
     {
         Tags {"Queue" = "Geometry" }
         LOD 100
 
         Stencil{
             Ref 1
             Comp notequal
             Pass keep
         }
 
         Pass
         {
             
         }
     }
 }

Thank you for reading and any help :), have a great day!

shader-problem.gif (521.2 kB)
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