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Navmesh AssetBundle
So a NavMesh object can be bundled up into an assetbundle, but, after much searching, I can't figure out how to load the NavMeshinto the scene after loading the bundle. How can I do this? Is it even possible? (if not, what's the point of even having it in an assetbundle?)
Or... is there another way I can load (or create) a NavMesh at runtime?
[Edit] Loading a bundled scene that had a NavMesh in it doesn't seem to load the NavMesh, either. This seems like a bug to me. Does Unity know about this and are they working on it?
Unity 5.3.2p3
Hey, I see this is an old post but I was just wondering if you ever figured out how to do this?
Answer by Luoyinan · May 05, 2017 at 09:32 AM
My English is very poor. I figured out this problem 。first loading scene(Build Settings) should has navmesh. then you can load the mavmesh correctly from bundled scene .
Your answer
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