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Question by R34nd0 · Mar 13 at 11:03 AM · shaderrenderinggraphics

How to render multiple objects at one layer?

So, I have zombie object that splits on two objects: body and hand. On scene there are multiple zombies, and sometimes they overlay on each other. And when it happens, hand of one zombie shows on top of another. I thought that sorting layers can help, but I have multiple objects. Aslo I thought that merging textures can help, but it's too expensive. alt text

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Answer by asafsitner · Mar 13 at 12:41 PM

Look at the SpriteRenderer in the Inspector, and you'll see a parameter named Order in Layer: alt text

You can also set it programmatically (but take note that it's actually called rendererPriority in script) so that whenever you instantiate a new zombie sprite, you increment this value (or choose some other way of doing it, up to you).


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avatar image R34nd0 · Mar 13 at 04:52 PM 1
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Thank you! I'll use it, but it should be noted that order in layer has constraint on the value of a variable between -32768 and 32767.

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