Question by
BDHelix · Feb 08, 2020 at 09:55 PM ·
movementcamera-lookfps controllerplayersettingsmouse input
Problem with mouse movement type input during the building project
Unity version : 2018.3.7f1
I use the FPS controller which is inside the standard asset. I can rotate the camera of the game object FPS player with my mouse during the play mode in Unity interface, so the player input settings are good and the movement mouse input type are detect correctly. But when I export and build my project to create an executable of my projet, all inputs defined with the movement mouse input type disappear, and so I can't rotate the camera of this FPS player. When I open my executable, in input window there are not the movement of the mouse.
So my question, how can I save the interaction with my mouse after the build of my project ?
Thanks for you help.
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