Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fadi · Mar 22, 2013 at 07:15 PM · fbxbone

Rotate Bone ?

Hi...

I use a FBX character for my game ... what I want when the player run I want to rotate his chest by moving the mouse ... the problem when the FBX animation play I can't use the rotation.

I just wanna rotate one bone ... how can I do it ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by coffiarts · Mar 22, 2013 at 07:50 PM

This sounds exactly like the problem described (and solved, hopefully) here:

How to combine mecanim and script based bone movement/animations?

How to rotate a bone during an animation?

Let me know if this helps!

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fadi · Mar 22, 2013 at 09:43 PM 0
Share

Thank you for answering my question ...

I tried the code but the problem when the bone rotate the character will stop playing the animation ...

I want him to rotate without stop it ...

avatar image coffiarts · Mar 22, 2013 at 11:41 PM 0
Share

Then it means that you need to find a way to mix the running animation with a rotating animation.

I've never done this, it's only theory!

In my imagination, you'd have to create an animation that handles only the rotation of your bone (from left to right and vice versa). Then use mouse input to deter$$anonymous$$e which state/frame of the animation needs to be played during each frame (I don't know whether it might be possible to do this with Animation.Sample()?).

Finally, you need to mix blend both animations, either by using Animation.Blend(), or by moving your rotating animation to a separate layer in mecanim.

$$anonymous$$ight be complete rubbish, but it might also work! :)

avatar image Fadi · Mar 23, 2013 at 07:17 AM 0
Share

it's work thank sooooooooooooo much , I did a mistake first time after a corrected work fine ... 100000000000000000 Thanks

avatar image coffiarts · Mar 23, 2013 at 09:48 AM 0
Share

You're welcome. I had to struggle myself so long with this problem that I am glad to help.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rigged Model Distorted when Imported to Unity 0 Answers

Problem to export biped model with extra bones 1 Answer

Discrepancy in animations between Blender and Unity. 3 Answers

Cinema 4D to Unity 3 Bone Problem 0 Answers

bones is causing flip mesh? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges