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[PS4] Mesh becomes invisible in-game after it rotates for a while
I'm working on a PS4 game and I have a mesh on scene which basically looks like a big sphere (but just to be clear - it's not Unity's primitive, but an actual mesh made in 3d modelling program). Player can take control of this mesh and when he does that, camera goes "inside" this mesh. The mesh has a hollow inside and thick walls with holes, so player can perfectly see everything that's behind those holes and walls.
Player can rotate this sphere and it moves this way. After a while, the mesh suddenly disappears in game, but it's still visible in scene view. I noticed that when I lower FOV on camera, the mesh appears again in game view.
I've got no idea what causes this mesh to disappear. I tried changing "Cull Back" to "Cull Off" in shader, tried some import options on mesh, I tried calling "mesh.RecalculateBounds()", but nothing works. Any ideas?
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