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UnusedBytecodeStripper2.exe did not run properly when building with 5.3.0
Hi,
I tried to build my game and got the following error:
Failed running /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Users/joelchua/Documents/*Mojocat/Mojo Projects/0a_KC/6_Builds/Unity_v1.3/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -b False -x "/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f "/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors" -x "/Users/joelchua/Documents/*Mojocat/Mojo Projects/0a_KC/6_Builds/Unity_v1.3/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/joelchua/Documents/*Mojocat/Mojo Projects/0a_KC/6_Builds/Unity_v1.3/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/joelchua/Documents/*Mojocat/Mojo Projects/0a_KC/6_Builds/Unity_v1.3/Assets/link.xml" -d "/Users/joelchua/Documents/*Mojocat/Mojo Projects/0a_KC/6_Builds/Unity_v1.3/Temp/StagingArea/Data/Managed" -a "/Users/joelchua/Documents/*Mojocat/Mojo Projects/0a_KC/6_Builds/Unity_v1.3/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/Users/joelchua/Documents/*Mojocat/Mojo Projects/0a_KC/6_Builds/Unity_v1.3/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/joelchua/Documents/*Mojocat/Mojo Projects/0a_KC/6_Builds/Unity_v1.3/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"
stdout:
Fatal error in Mono CIL Linker
System.Exception: Error processing method: 'System.Boolean UnityEngine.EventSystems.StandaloneInputModule::ProcessTouchEvents()' in assembly: 'UnityEngine.UI.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.TouchType UnityEngine.Touch::get_type()
at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:104)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:97)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:205)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:128)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
UnityEditor.HostView:OnGUI()
Exception: /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:96)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:104)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable`1 additionalBlacklist, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:97)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:205)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:128)
UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Managed/BuildPostProcessor.cs:352)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Managed/ExtensionModule.cs:148)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:168)
UnityEditor.HostView:OnGUI()
I've tried the solution in this topic http://forum.unity3d.com/threads/not-able-to-build-an-ios-build-unusedbytecodestripper2-exe-did-not-run-properly.357447/ (switching to mono2x, change to "strip byte code", and switch back to il2cpp after that) but it doesn't work.
And the stripping byte code error seems apprear in UnityEngine.UI.Touch, and not in any external library, which is so weird.
I've tried so many things, but it still keep showing this error.
I'm using Unity 5.3.0f4 (and tried upgraded to 5.4.0b1 but it doesn't solve it) and MacOS 10.11.3
Answer by enesdisli · Sep 02, 2016 at 09:17 AM
Did you try to switch API compatibility level from .NET 2.0 Subset to .NET 2.0 ?
I tried this solution to the same problem I was having, but it unfortunately didn't work. :/