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Mesh Editing in Runtime (Boolean operation)
Hello We want to implement Boolen operation, so we are analyzing it technically. 1. Two mesh data are dispatched. 2. Remove the collided vertex. 3. After removing the vertex, render the mesh.
This is an example picture.
Unity Mesh introduction https://docs.unity3d.com/Manual/mesh-introduction.html Mesh Class https://docs.unity3d.com/Manual/UsingtheMeshClass.html Mesh Collider https://docs.unity3d.com/Manual/UsingtheMeshClass.html
unity directly edits and uses the vertex, triangle, and UV values in Mesh Data. Do you have any other ways and APIs to refer to?
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