Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Vire · Jan 20, 2014 at 11:41 AM · propertiesnodesrequestulink

uLink/uZone - Adding Properties to Nodes / Getting info

Hi there, I am trying to use uZone to add instances to a GUI list. And it works fine, except the one thing I can not figure out is how to add properties to the nodes it generates.

I would like to define a name for the room that other player's can see, a quest title for their objective of the room, the current and maximum players, etc. & to let them set a password.

I don't know if properties are the right way to do this, but I can't find an option anywhere and help with uLink/etc is few and far between because it's not very popular (none of the solutions seem to have good communities).

When this is called:

uZone.InstanceManager.StartGameInstance();

A game instance is started. I would like to be able to pass it the properties I listed above, and then modify my GUI to display the properties relevant to that instance.

Can anyone help?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nsmith1024 · Aug 30, 2015 at 05:54 PM 0
Share

I have the same problem, does anybody know how to do this?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by KEMBL · Oct 20, 2015 at 07:39 PM

Hello guys,

According to this diagram Zoned MMO Server Architecture in http://developer.muchdifferent.com/unitypark/General/ServerArchitecture world servers, aka uLink Server, is able to connect only among themselves and uGameDB.

So, you should have your players state in the DB and when player come into world, you request its current game state and build interface, set world position, show quest information according th info from the DB. Just Like any other MMOs do ;)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I create public read-only properties? 3 Answers

iPhoneKeyboard Set Text after validation 1 Answer

How do I expose public properties in the same way the inspector does via a gui in game? 1 Answer

Setting a property, and then making it readonly. (c#) 2 Answers

'FindPropertyRelative' and an instantiated class inside an instantiated class 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges