Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ialex32x · Nov 25, 2011 at 10:09 AM · texturememory leakloadimageintotexture

memory leak when load cached texture??

In my code, I want to load some textures form WWW, and I also want it cached after first download, so I use WWW.LoadFromCacheOrDownload, then I access the texture: tex = www.assetbundle.mainAsset as Texture.

but after I don't need this tex anymore (e.g. quit current level), I find that I can't Destroy it (it is Asset from AssetBundle), so I just assign tex with null. when I load the texture again with LoadFromCacheOrDownload, a new texture copy is created. the memory usage is grown fast in profiler. I write some code to demonstrate the problem:

 IEnumerator _Step()
 {
         //var step = new WaitForSeconds(0.1f);
         var step = new WaitForEndOfFrame();
 
         while (true)
         {
             //var w = new WWW("http://127.0.0.1:8080/texture.ab");
             var w = WWW.LoadFromCacheOrDownload("http://127.0.0.1:8080/texture.ab", 3);
 
             yield return w;
 
             //w.LoadImageIntoTexture(tex2d);
             tex = w.assetBundle.mainAsset as Texture;
             Debug.Log(tex.name);
             //Debug.Log(w.assetBundle.mainAsset);
             w.assetBundle.Unload(false);
             yield return step;
         }
     }

In the unity document, I find the api LoadImageIntoTexture, I test it, and it's fine(no extra memory grown), but I can't use LoadFromCacheOrDownload anymore, because WWWCached can only be accessed by www.assetbundle.

please help me ... thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ialex32x · Nov 25, 2011 at 10:12 AM

I can w.assetBundle.Unload(true) to destroy any texture loaded from this assetbundle. But the 'tex' is also invalid immediately.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

www.texture memory leak 1 Answer

Glitch when using WWW.LoadImageIntoTexture(...) 2 Answers

LoadImageIntoTexture on iPhone from the device disk 1 Answer

Webplayer crash on LoadImageIntoTexture call 1 Answer

Is there a way to replace the question mark in the WWW.LoadImageIntoTexture? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges