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Question by
wacasce · Mar 08 at 09:16 AM ·
2d-gameplay
How to transition from open world to battle state like in pokemon
hi guys
i have a battle system kind of like pokemon which is turn based. this battle system is a combination of HUD and GAmeObjects as enemy and player. WHich would be the best way to seemlesly merge the two together? transitioning from open world to battle state. i am thinking of transitioning between two scenes but then again that would mean i have to save a lot of open world variables for when the battle ends and i transition back to my open world scene
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