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Question by Benann · Jan 15, 2016 at 08:18 PM · move an object

i have a problem

i want this ,from one point to another,How can i do

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avatar image noman.waseem · Jan 15, 2016 at 09:43 PM 0
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If you're working with a rigidbody, you could look into using the AddForce() method.

avatar image Benann noman.waseem · Jan 15, 2016 at 09:58 PM 0
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should go where I want, does not work with addforce

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Answer by noman.waseem · Jan 15, 2016 at 11:22 PM

You would really need to provide more details, but if you're asking about moving a rigidbody in gravity from point A to B in a ballistic trajectory, you can still do it with AddForce() but would have to do some additional calculations, as per:

         // Calculate the change in velocity.
         Vector2 deltaVelocity = new Vector2(
             (target.transform.position.x - transform.position.x) / time - rb.velocity.x,
             (target.transform.position.y - transform.position.y) / time - Physics.gravity.y * time / 2 - rb.velocity.y
         );
 
         // Calculate the force to apply.
         Vector2 force = rb.mass * deltaVelocity;
         
         rb.AddForce(force, ForceMode2D.Impulse);

where time is the number of seconds the trajectory should take.

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avatar image Benann · Jan 16, 2016 at 02:12 PM 0
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worked! thank you

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Answer by muflichkamil · Jan 16, 2016 at 03:40 AM

I was thinking to use AddForce, and then combine that with gravity in the character itself. I am not sure because I am really new here, but IMHO that will works on your case.

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