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Question by Zaplik · Nov 03, 2013 at 04:54 PM · bugrefresh

NullReferenceException after changing the code

I am getting a NullReferenceException every time I change something in my code while the game is running. The exception looks like this:

 NullReferenceException: Object reference not set to an instance of an object
 MainMenu.Update () (at Assets/Scripts/Menu Handlers/MainMenu.cs:26)


And here is line 26:

 void Update() {
     settings.tick(); // Line 26
 }

The settings variable happens to be null even though I set it like that:

 public static Settings settings;
     
     void Start() {
         settings = new Settings(mobile);
     }

The Settings script does not extend anything

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Answer by Ryuuguu · Feb 01, 2014 at 11:39 AM

It can be done for the correct answer see here http://answers.unity3d.com/questions/629575/how-to-setup-code-so-it-can-recompile-with-null-ex.html

a quick untested guess would be change your code to

 public static Settings settings;
  
     void OnEnable() {
        settings = new Settings(mobile);
     }
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