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Question by zmar0519 · Feb 12, 2011 at 11:17 AM · fpsgunmanagerguns

Gun Manager only working once

Hello, everyone. I am working on a gun manager script (similar to the one in the bootcamp demo, but not exactly the same), but it only checks if I press the key once, so I can only change guns once.

My code looks like this :

var guns : GameObject[]; var startGun : int;

private var gunInt : int;

function Awake() { for(var i = 0; i < guns.length; i++) { guns[i].active = false; } gunInt = 0; guns[startGun].active = true; } function FixedUpdate () { for(var i = 0; i < guns.length; i++) { if(Input.GetKey(guns[i].GetComponent(Gun).keyToActivate)) { ChangeToGun(i); } } } function ChangeToGun(newGun : int) { for(var i = 0; i < guns.length; i++) { guns[i].active = false; } guns[newGun].active = true; gunInt = newGun; }

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avatar image Jessy · Feb 12, 2011 at 02:13 PM 0
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What key? The script implies that you should be using several keys, and that mashing on the same one will not produce multiple results.

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Answer by zmar0519 · Apr 02, 2011 at 11:27 AM

Sorry, answered.

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