Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DubstepDragon · Jul 25, 2013 at 10:36 AM · updatespawnconvertconversioninvokerepeating

Convert InvokeRepeating into the Update method...

I want to convert the InvokeRepeating section of this script, into spawning via the Update() method. Can anyone help me? Thanks in advance!

Here is my script:

 using UnityEngine;
 using System.Collections;
 
 public class Cubes : MonoBehaviour {
     
     public float delay;
     private float lastIncreased;
     private float timeDelay = 10;
     
     public GameObject cube;
     
     void Start () {
         InvokeRepeating("Spawn", delay, delay);
     }
     
     void Spawn () {
         Instantiate(cube, new Vector3(Random.Range(-7.3f, 7.3f), 10, 0), Quaternion.identity);
     }
     
     void Update() {
         if(Time.time > timeDelay + lastIncreased) {
             lastIncreased = Time.time;
             delay -= 0.05f;
         }
     }
     
 }


:D

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DubstepDragon · Jul 25, 2013 at 10:46 AM 0
Share

Anyone? I need this by today.

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by robertbu · Jul 25, 2013 at 01:17 PM

 using UnityEngine;
 using System.Collections;
  
 public class Cubes : MonoBehaviour {
  
     public  float timeDelay = 10.0f;
     private float timestamp;
  
     public GameObject cube;
  
     void Start () {
        timestamp = Time.time + timeDelay;
     }
  
     void Update() {
        if(timestamp < Time.time) {
            Instantiate(cube, new Vector3(Random.Range(-7.3f, 7.3f), 10, 0), Quaternion.identity);
           timestamp += timeDelay;
        }
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DubstepDragon · Jul 25, 2013 at 02:16 PM 0
Share

Thanks! This was amazing!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make a spawner wait for x seconds? 2 Answers

Prefab Instantiation 1 Answer

How to slow down a function call in C# unity 1 Answer

InvokeRepeating stops repeating???? 4-5 instances of an object in array breaks it. why? 2 Answers

Issues with InvokeRepeating in Start/Update functions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges