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Question by Cervelx · Oct 31, 2016 at 10:51 PM · scripting problemplayerprefs

Destroy and Object and PlayerPrefs

Hi Guys ! I've created this simple script to unlock a character, but obviusly when i restart the game the destroyed button object is there :D

     public void ToggleBallBlueButton()
 {
     GameManager.Instance.currency -= BallBlueCost;
     GameManager.Instance.Save ();
     BallBlueButton.SetActive (true);
     Destroy (TgBallBlueButton);
 }

There is a way ? Maybe with the PlayerPref to Destroy the button in all games ?

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Answer by SergioSandiaz · Nov 02, 2016 at 05:44 AM

Yeah...with an improvised boolean, due the player prefs doesn´t support booleans, you need to use an integer variable with 1 as true and 0 as false, just check the value with an if and set the button off if necesary.

 public GameObject Button;
 
 void Start() {
     if(PlayerPrefs.GetInt("Button") == 1){
         Button.SetActive(true);
     }else{
          Button.SetActive(false);
      }
 
 }
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avatar image Cervelx · Nov 02, 2016 at 10:34 AM 0
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Thank you :)

avatar image SergioSandiaz · Nov 02, 2016 at 06:34 PM 0
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You´re welcome :)

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