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Question by mickeru · Mar 04, 2020 at 08:15 PM · 2dmovementrigidbody2d

[Solved] Rigidbody2d smooth movement

Hello. I am new to Unity. I have a question about the movement of Rigidbody2D. I add a sprite with Rigidbody2D to the 2d scene.

Player movement script:

 private Vector2 movement;
 private Rigidbody2D rb;
  
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }
  
 void Update()
 {
     movement = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
 }
  
 private void FixedUpdate()
 {
     rb.AddForce(movement * 4000 * Time.fixedDeltaTime);
 }

Script on camera:

     private GameObject player;
  
     void Start()
     {
         player = GameObject.FindWithTag("Player");
     }
  
     void Update()
     {
         Vector3 moveTo = new Vector3(player.transform.position.x, player.transform.position.y, -10f);
         transform.position = Vector3.Lerp(transform.position, moveTo, 10.0f * Time.deltaTime);
     }


When I start the game, the player moves with shaking, not smoothly. How to avoid this? Thanks.

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Best Answer

Answer by mickeru · Mar 04, 2020 at 10:17 PM

Enabling interpolation for Rigidbody2D and increasing the values of Linear Drag and Angular Drag solved the problem. In addition, you must include your sprite in the Player object as a child and rotate it if necessary (for example, rotate to a crosshair).

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