[0x0020e], [0x00065] errors,2 Unity built error [0x0020e],[0x00065]
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
this error hinder me how can i fix it?,I tried to build my project but this error hinder me
Close the old build window before you start a new build. If that doesnt work see if these suggestions help
https://answers.unity.com/questions/1380921/build-failed-with-errors-at-unityeditorbuildplayer.html
Still trying to figure out a solution. I've perused that thread many times to no avail. Things I've tried from it (and other similar threads): 1) Building to a different folder location e.g. desktop. 2) Updated both jdk and sdk to most recent versions. 3) Downgraded both jdk and sdk to versions that are confirmed to work. 4) Use the build option (not build and run). 5) Double checking to make sure I didn't "strip assemblies". 6) Re-saving all scenes. 7) Re-importing all assets.
Answer by musickgm · Feb 21, 2018 at 03:25 PM
Update: I did find something that worked. Not sure if this is a long term fix or just a cover up. But after working on this for 3 days, I'll take anything.
*Select "gradle" in build settings -> build system -> gradle.
This worked for me. It might just be masking something, but try it out. This was actually mentioned in this forum mentioned by @meat5000 , however it didn't have any votes at the time so it was on page 3.
Answer by diegosouza · Mar 25, 2018 at 07:57 PM
I have the same errors when i build, but i´m building for PC and didn´t have the option "gradle". anyone have any other ideas?
After i recreated my project and exported all the assets from the old project, one by one, i have found that my problem was duo to and C# script and an 3D model of a cenário exported wrongly from maya
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