Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JannickL · Sep 26, 2017 at 11:15 AM · characterfbxskinnedmeshrendererskinningskinned-mesh

Changing mesh on SkinnedMeshRenderer causes deformation

Hello there, i am trying to change the pants on my character by swapping the mesh and materials on the skinned meshrenderer.

I'm swapping from short pants to long pants but unfortunately the mesh gets deformated: alt text

 SkinnedMeshRenderer skinnedMeshRen = e.chest.GetComponent<SkinnedMeshRenderer>();
 
 SkinnedMeshRenderer newMeshRenderer = ...code to get new meshrenderer on new pants from resources
 
 skinnedMeshRen.sharedMesh = newMeshRenderer.sharedMesh;
 skinnedMeshRen.sharedMaterials = newMeshRenderer.sharedMaterials;
 
 Transform[] childrens = e.rootBone.GetComponentsInChildren<Transform>(true);
 
 Transform[] bones = new Transform[newMeshRenderer.bones.Length];
 skinnedMeshRen.bones = bones;


The file is in .fbx format and both pants are skinned to the same rig.

Thank you :)

unbenannt.jpg (69.1 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GrogLTG · May 17, 2018 at 09:30 AM 0
Share

Did you find a fix yet? We have the same problem and it only occurs with some meshes, but i couldn't find a pattern yet. Thanks!

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by theANMATOR2b · Sep 26, 2017 at 06:37 PM

I don't understand your code - I'm an animator.

Why not instead just hide/unhide via turning on/off the skinned mesh renderer of each pair of pants?
They are separate mesh objects even though they are rigged/skinned to the same skeleton right?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JannickL · Sep 27, 2017 at 07:09 AM 0
Share

Thank you for the response but every character model with 50 clothing types as child is not an option for us. You are right for sure, this is the easiest way but that's not what i'm looking for :)

Thank you anyway! :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

95 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with exporting skinning-data from 3ds Max to Unity 1 Answer

ImportFBX Error with .DAE 0 Answers

Rigged character not appearing 2 Answers

Skinned models look different when building the game to both Oculus&HTC Vive 0 Answers

Multiple skinned mesh characters. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges