Question by
carrayville · Jan 09, 2019 at 12:02 PM ·
game object
Problems with editor hangs
As soon as I upgraded to Yosemite, the Unity editor is unusable. I am using Unity Editor version 4.5.5p2. The editor launches and is fine but as soon as I hit the play button at the top center of the screen, the editor freezes up. I look at activity monitor and see the following process using all my CPU power. Eventually the scene eventually loads and the process goes away. A sampling of the process is also attached.
Heaviest stack for the main thread of the target process:
11 start + 53 (Unity + 7381) [0x2cd5]
11 main + 24 (Unity + 23825576) [0x16b9ca8]
11 EditorMain(int, char const**) + 1339 (Unity + 23823723) [0x16b956b]
11 ??? [0x989754d0]
11 ??? [0x9898bf6c]
11 ??? [0x989997a1]
11 ??? [0x98999f59]
11 ??? [0x9346fcac]
11 ??? [0x9346feb1]
11 ??? [0x93470178]
11 ??? [0x959694fb]
11 ??? [0x95969696]
11 ??? [0x9596a121]
11 ??? [0x95a2cfff]
11 ??? [0x959b15b4]
11 ??? [0x959b1b06]
11 ??? [0x91451d1f]
11 -[EditorApplication TickTimer] + 24 (Unity + 23738600) [0x16a48e8]
11 Application::TickTimer() + 2269 (Unity + 21710829) [0x14b57ed]
11 Application::SetIsPlaying(bool) + 304 (Unity + 21712432) [0x14b5e30]
11 PlayerPrefs::Sync() + 109 (Unity + 24023293) [0x16ea0fd]
11 ??? [0x915c97a6]
11 ??? [0x959de9b7]
11 ??? [0x95ad1b90]
11 ??? [0x95936d63]
11 ??? [0x959ded6e]
11 ??? [0x95ad84d5]
11 ??? [0x94696b63]
11 ??? [0x965dca6a]
*11 semaphore_wait_continue + 0 (kernel + 1415472) [0xffffff8000359930]
When I hit the play button after the scene is loaded in order to stop the scene, the editor hangs and I am forced to force quit the application. The log of the hang event is attached.
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