- Home /
Blend tree issue
Hello! I have a robot enemy character (which means it's AI controlled) and I have made several animations in Blender. I expotred it as an FBX file in unity, made it humanoid type rig, made the blend tree, added all the animations,and then at the preview I see my robot just doing all the animation at the same time staying at the same position.
After searching for quite a wile I found out that I am missing something with the speed and angular speed of the animations. When I preview individualy each moving animtion the robot stays at the same position, but at the sample assets, I downloaded from the asset store, the 3rd person character's animations showing him moving at the preview... So I think this is the problem!
So I have seveeral questions:
First of all is all this above clear?
How do I make my model move/work withe blend tree?
What animations should I add to my model so that it is fully competable with the blend tree?
Any help will be extremely appreciated!!!!
Your answer
Follow this Question
Related Questions
Does it work to import a rigged and animated character to unity from blender 2 Answers
Clothing Mesh not moving correctly with Character Rig, how do I fix this? 0 Answers
How do i fix these misconfiguration errors on humanoid rigs? 0 Answers
Character Customization - Bone Parenting Error? 0 Answers
How to improve the rig in blender to prevent weird mesh deformations? 0 Answers