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More than one rig for the same character
I am trying to make a dragon with multiple rigs i have made in blender. My idea is to have it able to land on and grab hold of buildings and towers, so i figured i would try implementing some IK animations. I have gotten the impression that this would be easiest if I use a humanoid rig in mechanim.
The rig i made in blender kindof fits the dragon, and it is imported as a humanoid just fine. But I would like to add a tail and a couple of wings aswell, but their animations do not deform the mesh.
Is it possible to have more than one rig on a humanoid character?
Should i instead make a generic rig and try looking into IKs for that?
Not 100% clear what you mean, but it's totally normal to change between rigs, when things happen. (That is to say, simply changing between entirely different versions of the same character.)
Answer by HappyGoLucky · Dec 29, 2015 at 03:53 PM
I had a similar issue with a few of the characters I created. If the animation works in blender, i.e. the tail and wings work properly all you need to do is activate those bones in Unity. Keep your rig as a humanoid and enable the transform bones inside each of the animations under the animations tab in the inspector or add extra transform to expose underneath the rig.