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How can I make the EnemyBullet go further than my target?
I want to make the bullet, shot by my enemy, go further than the position of my target. The player character. But how do I do that?
The code
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EnemyProjectile : MonoBehaviour
 {
     public float projectileSpeed;
     public int projectileDamage = 30;
 
     private HealthManager healthManager;
 
     private Transform player;
     public Vector2 target;
 
     void Start()
     {
         healthManager = GameObject.FindObjectOfType<HealthManager>();
         player = GameObject.FindGameObjectWithTag("Player").transform;
         target = new Vector2(player.position.x, player.position.y);
     }
 
     void FixedUpdate()
     {
         transform.position = Vector2.MoveTowards(transform.position, target, projectileSpeed * Time.deltaTime);
         if(transform.position.x == target.x && transform.position.y == target.y)
         {
             DestroyProjectile();
         }
     }
 
     //Deal Damage
     void OnTriggerEnter2D(Collider2D coll)
     {
         if(coll.gameObject.CompareTag("Player"))
         {
             healthManager.TakeDamage(15);
             DestroyProjectile();
         }
     }
 
     void DestroyProjectile()
     {
         Destroy(gameObject);
     }
 }
 
              
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