- Home /
Question by
Tanoshimi2000 · Mar 01 at 07:54 PM ·
physicsvehicle
Can I use unity vehicle physics without drifting or sliding?
I've been playing with settings all week and I cannot get a car to turn sharply while going fast. I get it. I know that you can't make a 90 degree turn at 200 kph in real world physics. But I want to make a racing game, and it seems like the speed at which a vehicle can no longer turn accurately is visually very slow.
What settings would allow me to get the vehicle moving very fast, but still be controllable?
Comment
Your answer
Follow this Question
Related Questions
Vehicle - terrain collision design 1 Answer
[Physics]Forklift Problem. 1 Answer
Arcade Vehicle 0 Answers
Vehicle physics and Center of Gravity 1 Answer
HoverCraft physics error 1 Answer