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Question by paresh_unity496 · Dec 09, 2019 at 12:31 PM · particlesystemgraph

can i create run time point cache file from 2d texture file?

i am work on unity vfx graph and i need point cache file from text that user write. that why i need run time point cache creation.

i able to create text to png texture file but after that i don't know how to create point cache from that png file even i don't know if it possible or not so plz help me over there thanks in advance.

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