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Question by Heroayd561364 · Feb 28 at 08:04 PM · enemy

How do i make the enemys sprite rotate when it reaches the other side ?

So i v been working on a metroidvenia for a long time and resently i remade the enemys. The way that the enemy work is that i set a movement distance and movement speed and than it just move form left to right. But i have a problem that everytime that the enemy starts moving to the other side the sprite of the enemy does not flip. So yeah iam sharing the movement code of the enemy, and hopefully somebody make it so when the durection of the enemy changes than the sprite will rotate. iam olso using unity 2018 and microsoft visual studio 2019

using UnityEngine;

public class Enemy_Sideways : MonoBehaviour { [SerializeField] private float movementDistance; [SerializeField] private float speed; [SerializeField] private float damage; private bool movingLeft; private float leftEdge; private float rightEdge;

 private void Awake()
 {
     leftEdge = transform.position.x - movementDistance;
     rightEdge = transform.position.x + movementDistance;
 }

 private void Update()
 {
     if (movingLeft)
     {
         if (transform.position.x > leftEdge)
         {
             transform.position = new Vector3(transform.position.x - speed * Time.deltaTime, transform.position.y, transform.position.z);
         }
         else
             movingLeft = false;
     }
     else
     {
         if (transform.position.x < rightEdge)
         {
             transform.position = new Vector3(transform.position.x + speed * Time.deltaTime, transform.position.y, transform.position.z);
         }
         else
             movingLeft = true;
     }
 }

 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         collision.GetComponent<Health>().TakeDamage(damage);
     }
 }

}

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