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Question by antonelundh · Aug 24, 2020 at 10:59 AM · rigidbody2dwalljump

Help with walljump/ wallstick script!,Help with walljump/ wallstick script!

I'm trying to make a walljump script based on Blackthornprod's walljump script but I want to stick to the wall. I found that I could constrain the rigidbody and it works but I can't jump. Anyone know how to fick this?

 private void Update()
     {
         //Walljump
         isTouchingFront = Physics2D.OverlapCircle(frontCheck.position, checkRadius, m_WhatIsWallJump);
         if (isTouchingFront == true && m_Grounded == false && speed != 0)
         {
             
             wallStick = true;
             animator.SetBool("wallstuck", true);
         }
         else
         {
             
             wallStick = false;
             animator.SetBool("wallstuck", false);
         }
 
         if (wallStick)
         {
             m_Rigidbody2D.constraints = RigidbodyConstraints2D.FreezePositionY | RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezeRotation;
        
         }
         if (Input.GetButtonDown("Jump") && wallStick == true)
         {
             
             m_Rigidbody2D.constraints = ~RigidbodyConstraints2D.FreezePositionY | ~RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezeRotation;
             wallJumping = true;
             Invoke("SetWallJumpingToFalse", wallJumpTime);
         }
         if (wallJumping == true)
         {
             
             m_Rigidbody2D.velocity = new Vector2(xWallForce * -gameObject.GetComponent<PlayerMovement>().horizontalMove, yWallForce);
         }
 
     }

Cheers!

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