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Collisions between two box colliders seem to be inaccurate
Hi, I seem to have a problem where I have objects with box colliders that are colliding, even though they are not touching. It seems to be a case of the collision boundaries being very inaccurate.
Here is a screenshot showing two box colliders that have collided, but you can see that they are neither actual colliders are touching. Any ideas on how I can solve this?
Answer by NerdRageStudios · Jan 26, 2016 at 05:30 PM
Turns out it was simple enough to fix, just go into project > physics and then reduce the defaultContactOffset
http://docs.unity3d.com/ScriptReference/Physics-defaultContactOffset.html
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