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Local Rigidbody.AddTorque?
I want to use Rigidbody.AddTorque to turn a wheel. However,
rigidbody.AddTorque (0.0, 0.0, torqueValue);
applies torque in the global z vector. I want it to apply it in the local z vector. What do I add to the code to accomplish this? In JavaScript, please!
I know it's a simple question, but nonetheless, the documentation is nowhere near sufficient to answer this question.
(Yes, I've searched the resources and community, and yes I know about wheel colliders) :)
Any answer is appreciated! Thanks!!
Answer by clunk47 · May 22, 2013 at 02:20 AM
Thanks a lot for answering.
I had actually found that after posting the question. I've just been testing to make sure it works.
I've marked you correct. Thanks!
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