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Instantiate a GameObject at a position specific to an element that was found in a text
Hello! I am currently trying to create a chat using Unity. I am trying to instantiate emoticons at the position that the emoticon symbol was found but I am having to luck as of yet. I am correctly identifying the emoticons but I cannot instantiate them at the position the emoticon symbols were found. Please help me! Thank you!
foreach (string item in EmojiStringList)
{
if (usr.GetComponentInChildren<Text>().text.Contains(item))
{
switch (item)
{
case "^_^":
{
usr.GetComponentInChildren<Text>().text.Replace(item, string.Empty);
GameObject emo = Instantiate(emoji[0], position, Quaternion.identity) as GameObject;
emo.transform.SetParent(usr.transform, false);
break;
}
}
}
}
I have not tried it yet. But you try to instantiate emoticon at the end of 'Text' component.
For example: If user inputs - " Wassup RedDevil ^_^".
Delete ^_^
Text left "Wassup RedDevil".
Find the position of '.' after string. And instantitae you emote their.
Finding the position of dot will depend on you text anchors and position.
If user wants to continue after message. For example "Wassup RedDevil ^_^ Got your answer yet?"
you instantitae another Text object starting from the right of emote.
All this can be easy if there is a method to find position of words inside TExt object.
well you told me what i already know... I don't need to find the position of "." because i already am searching for the position of "item". I already know the Y and Z I want the emoticon to be instantiated ... the problem is I have no idea how to find the X relative to "item" .
Answer by Rostam24 · Sep 27, 2015 at 02:38 PM
I think you can use quad inside of rich text for this. See also the documentation for rich text: http://docs.unity3d.com/Manual/StyledText.html
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