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How to use Addressables to Organize voice over data
Hello everyone,
Previously I used the Resources API to load voice over clips into my game. I had ScriptableObjects with the dialogue's settings, one such settings being a string with the path inside Resources where each dialogue was. I loaded the text file through Resources.Load, and did the same for the audio files, that were in an Audio folder inside the mentioned path.
I decided to try and migrate to Addressables thinking that it might be easier to organize. The thing is, from what I can understand, I still need to write via a string the address of each dialogue folder. Is there a way to have a serialization of all 'root addresses of Adressables'? Like AssetReference but for the folders and not only the assets. Because I don't know which audioclip I'm going to load, as it's going to be dependent on the dialogue.
Is there a better way to organize such things? A somewhat reliable way to link a certain folder to a scriptable object that is not dependent on a 'string', so that I can find specifically-named files inside such folder?
Hope it wasn't too confusing of a question :)
Thank you so much,
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