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Why aren't these path nodes correct?
It is my understanding that the situation shown in this screenshot should never happen. The NavMeshAgent highlighted has path query nodes that span a discontinuity in the navmesh which was introduced by the carving door.
When the highlighted agent in in the room (to the right of the door), this NEVER happens, but when it is outside of the room, it happens almost every time. When the NavMeshAgent is inside of the room, the carving cuts the potential query node path off, but when the target is inside the room and the NavMeshAgent is outside of it, the path nodes are not cut properly.
When the NavMeshAgent is in this state, if I change the destination, it will only autorepath about 5% of the time. Otherwise, it just stays still until I open the door again. I am using Unity Pro 4.6.5f1. Thank you!
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