- Home /
Question by
Dunkelheit · Sep 02, 2014 at 01:20 PM ·
guieditortextureguilayout
How to add multi texture on runtime as "window" array
Hi,
I know I have to use EditorWindow
, GUILayouter
or something like that to accomplish it. However I'm really lost on it and I can't figure out which direction should I take to make it happpens.
I want to add a button to create on inspector window a "zone/rect" that user can add a texture, so, if I hit the button twice it will create two zones for two textures as well.
Something like this Picture shows:
I've made so far this screen:
This is not exactly what I want to. However this is the beginning to accomplis what I want to.
Thanks and sorry about my english.
Comment
Your answer
Follow this Question
Related Questions
EditorGUI like light explorer window 1 Answer
How to fix ArgumentException? 3 Answers
How To Best Match Editor GUI Content Heights 0 Answers