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Question by Rankzy · Feb 25 at 08:58 PM · coroutine

WebSocketSharp event not spawning sprite

I am making a multiplayer game with WebSocketSharp. And when another player joins the server I want to spawn a sprite that represents the other player. But the code that spawns the sprite stops right at the Instantiate function. In console i see the "1" and nothing after that .

 private IEnumerator Connect()
     {
         socket = new WebSocket("ws://localhost:8080");
         socket.Connect();
 
         //WebSocket onMessage function
         socket.OnMessage += (sender, e) =>
         {
             //If received data is type text...
             if (e.IsText)
             {
                 Debug.Log(e.Data);
                 JSONNode jsonObj = JSON.Parse(e.Data);
                 Debug.Log("OtherPlayer = " + jsonObj["newPlayer"]);
 
                 if (jsonObj["newPlayer"] != "null")
                 {
                     Debug.Log("1");
                     Instantiate(OtherChar, SpawnPos, new Quaternion(0, 0, 0, 0));
                     Debug.Log("2");
                 }
             }
 
             
         };
 
         //If server connection closes (not client originated)
         socket.OnClose += (sender, e) =>
         {
             Debug.Log(e.Code);
             Debug.Log(e.Reason);
             Debug.Log("Connection Closed!");
         };
 
         yield break;
     }
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Answer by xxmariofer · Feb 25 at 09:39 PM

the only way code doesnt executes is because Instantiate method crashes and returns an error, simply read the error

also, that quaternion doesnt exist, change to

 Quaternion.identity
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avatar image Rankzy · Feb 25 at 09:45 PM 0
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I'm not getting any errors, thats the weird thing. And thanks for the reply

avatar image xxmariofer Rankzy · Feb 25 at 09:58 PM 0
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can you change

 Debug.Log("1");

to

 Debug.LogError("1");

and see if its printed?

avatar image Rankzy xxmariofer · Feb 25 at 10:00 PM 0
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I changed it and printed the 1 as an error. But still nothing after that.

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Answer by Rankzy · Feb 27 at 12:17 AM

I found this and it fixed the problem. It was because websocketsharp runs on another thread.

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